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ruin/lib/reactivity/README.md

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# RUIN Reactivity - Fine-Grained Reactor
Automatic thread-stack-based reactivity for RUIN-apps.
RUIN Reactivity provides an implementation of fine-grained reactivity primitives
for dependency tracking and incremental computation. Those primitives are:
- `Cell<T>`: a tracked-state value cell, primitively observable (sometimes
called a "signal" in other reactor implementations).
- `effect`: a primitive observer that runs once, observes its dependencies, and
runs again whenever its dependencies change.
- `Thunk<T>`: a tracked-state recomputable value defined by a closure.
Invalidated if any of its dependencies change. A `Thunk` is both an observer
and an observable.
- `Event<T>`: a push-style source of events of type `T`. Supports subscription
and cancellation of interest in events.
RUIN reactivity requires the RUIN runtime to function, and cannot be used on
threads not managed by the RUIN runtime.
RUIN reactivity does not function across thread boundaries. It tracks
dependencies between entities on the same thread only.
## Examples
### Observe a cell using an effect
```rs
use std::time::Duration;
use ruin_reactivity::{cell, effect};
use ruin_runtime::{main, set_timeout};
#[main]
fn main() {
// Creates an observable value. Calling `.get` from within an observer will create a dependency, and calling `.set`
// will trigger updates to any dependent observers.
let v = cell(5);
// Creates an observer that prints the value of `v` whenever it changes.
// Calling `.leak()` on the effect handle allows it to run for the lifetime of the program without automatically
// disposing when dropped.
effect({
let v = v.clone();
move || {
println!("v is: {}", v.get());
}
})
.leak();
// Queue a future to wait 5 seconds and then update `v`. This will trigger
// the effect to run again and print the new value.
set_timeout(Duration::from_secs(5), {
let v = v.clone();
move || {
v.set(v.get() + 20);
}
});
}
```
### Observe a thunk using an effect
```rs
use std::time::Duration;
use ruin_reactivity::{cell, effect, thunk};
use ruin_runtime::{clear_interval, main, set_interval, set_timeout};
#[main]
fn main() {
// Two primitive observable values.
let x = cell(5);
let y = cell(10);
// A derived observable value that depends on `x` and `y`. The closure will only run when `x` or `y` change, and the
// result will be cached until then.
let z = thunk({
let x = x.clone();
let y = y.clone();
move || {
println!("calculating z...");
x.get() + y.get()
}
});
// The effect observes `z`, so it will run whenever `z` changes. Because `z` depends on `x` and `y`, the effect will
// run whenever `x` or `y` change.
effect({
let z = z.clone();
move || {
println!("z is: {}", z.get());
}
})
.leak();
// Update `x` and `y` every second. This will trigger the effect to run and print the new value of `z`.
let interval = set_interval(Duration::from_secs(1), {
let x = x.clone();
let y = y.clone();
move || {
x.update(|value| *value += 1);
y.update(|value| *value += 2);
}
});
// After 10 seconds, clear the interval to stop updating `x` and `y`. Once the interval is cleared, the queue will
// empty and the program will exit since there are no more pending tasks.
set_timeout(Duration::from_secs(10), move || {
println!("clearing interval...");
clear_interval(&interval);
});
}
```
### Use an event to handle intra-thread messaging
```rs
use std::{cell::Cell, rc::Rc, time::Duration};
use ruin_reactivity::event;
use ruin_runtime::{main, queue_future, set_interval, time::sleep};
#[main]
fn main() {
let my_event = event::<String>();
my_event.subscribe(|message| {
println!("got event with message: {message}");
});
// Emit an event every 250ms with an incrementing count.
let interval = set_interval(Duration::from_millis(250), {
let counter = Rc::new(Cell::new(0));
move || {
let count = counter.get();
my_event.emit(format!("the count is {}", count));
counter.set(count + 1);
}
});
// After 5 seconds, clear the interval to stop emitting events.
queue_future(async move {
sleep(Duration::from_secs(5)).await;
interval.clear();
});
}
```
## License
Licensed under the [MIT License](../../LICENSE.txt).