Aspirational examples for app developer contract.

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2026-03-21 17:05:25 -04:00
parent d4ff472a14
commit f59d519448
8 changed files with 866 additions and 0 deletions

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//! Aspirational RUIN app API.
//!
//! This file is intentionally not wired into the workspace build. It exists to illustrate the
//! desired developer-facing programming model for a component-driven app framework.
use ruin::prelude::*;
#[ruin_runtime::async_main]
async fn main() -> ruin::Result<()> {
App::new()
.window(Window::new().title("RUIN Counter").size(960.0, 640.0))
.mount::<CounterApp>()
.run()
.await
}
#[component]
fn CounterApp() -> impl View {
let count = use_signal(|| 0);
let doubled = use_memo(move || count.get() * 2);
use_window_title(move || format!("RUIN Counter ({})", count.get()));
use_effect(move || tracing::info!(count = count.get(), "counter changed"));
view! {
column(gap = 16, padding = 24) {
text(
role = TextRole::Heading(1),
size = 32,
weight = FontWeight::Semibold,
) {
"RUIN counter"
}
text(color = colors::muted()) {
"The obvious primitives here should be layout, text, and input surfaces. Higher-level \
ideas like cards or panels should probably be composites layered on top of `block`."
}
row(gap = 8) {
button(on_press = move |_| count.update(|value| *value -= 1)) { "-1" }
button(on_press = move |_| count.set(0)) { "Reset" }
button(on_press = move |_| count.update(|value| *value += 1)) { "+1" }
}
block(
padding = 16,
gap = 8,
background = surfaces::raised(),
border_radius = 12,
) {
text(size = 18) { "count = "; count }
text(color = colors::muted()) { "double = "; doubled }
}
}
}
}