Some more layout features, align/stretch.
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@@ -41,7 +41,7 @@ fn CounterApp(title: &'static str) -> impl IntoView {
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};
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view! {
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column(gap = 16.0, padding = 24.0, text_style = text_style) {
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column(gap = 16.0, padding = 24.0, align_items = AlignItems::Center, text_style = text_style) {
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text(role = TextRole::Heading(1), size = 32.0, weight = FontWeight::Semibold, color = Color::rgba(0, 0, 0, 255)) {
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title
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}
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@@ -51,6 +51,7 @@ fn CounterApp(title: &'static str) -> impl IntoView {
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block(
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padding = 16.0,
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gap = 8.0,
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align_self = AlignItems::Stretch,
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background = Color::rgba(255, 255, 255, 200),
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border_radius = 12.0,
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border = Border::new(2.0, Color::rgba(0, 0, 0, 120)),
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@@ -68,9 +68,9 @@ pub mod prelude {
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view,
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};
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pub use ruin_ui::{
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Border, Color, CursorIcon, Edges, Element, ElementId, InteractionTree, PointerButton,
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PointerEventKind, RoutedPointerEvent, RoutedPointerEventKind, ScrollbarStyle,
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TextFontFamily, TextStyle, TextWrap, UiSize,
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AlignItems, Border, Color, CursorIcon, Edges, Element, ElementId, InteractionTree,
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PointerButton, PointerEventKind, RoutedPointerEvent, RoutedPointerEventKind,
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ScrollbarStyle, TextFontFamily, TextStyle, TextWrap, UiSize,
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};
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}
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@@ -1,4 +1,4 @@
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use ruin_ui::{Color, Element, ElementId};
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use ruin_ui::{AlignItems, Color, Element, ElementId};
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use crate::context::allocate_element_id;
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use crate::converters::{IntoBorder, IntoEdges, IntoShadow};
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@@ -82,6 +82,16 @@ impl ContainerProps {
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self
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}
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pub fn align_items(mut self, align: AlignItems) -> Self {
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self.element = self.element.align_items(align);
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self
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}
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pub fn align_self(mut self, align: AlignItems) -> Self {
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self.element = self.element.align_self(align);
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self
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}
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pub fn shadow(mut self, shadow: impl IntoShadow) -> Self {
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self.element = self.element.shadow(shadow.into_shadow());
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self
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@@ -118,6 +128,16 @@ pub fn block() -> ContainerBuilder {
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impl ContainerBuilder {
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impl_props_methods!();
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pub fn align_items(mut self, align: AlignItems) -> Self {
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self.props = self.props.align_items(align);
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self
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}
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pub fn align_self(mut self, align: AlignItems) -> Self {
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self.props = self.props.align_self(align);
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self
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}
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pub fn shadow(mut self, shadow: impl IntoShadow) -> Self {
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self.props = self.props.shadow(shadow);
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self
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@@ -7,7 +7,7 @@ use crate::scene::{
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UiSize,
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};
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use crate::text::TextSystem;
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use crate::tree::{CursorIcon, Edges, Element, ElementId, FlexDirection, ImageNode, Style};
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use crate::tree::{AlignItems, CursorIcon, Edges, Element, ElementId, FlexDirection, ImageNode, Style};
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pub fn layout_scene(version: u64, logical_size: UiSize, root: &Element) -> SceneSnapshot {
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let mut text_system = TextSystem::new();
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@@ -793,7 +793,11 @@ fn point_in_rounded_rect(point: crate::scene::Point, rect: Rect, radius: f32) ->
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#[derive(Clone, Copy, Debug)]
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struct MeasuredChild {
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/// Offered cross-axis size (full available_cross for stretch; explicit value otherwise).
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cross: f32,
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/// Natural cross-axis size: set when parent uses non-stretch alignment, child has no
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/// explicit cross size, and the child is not flex. `None` means use `cross`.
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natural_cross: Option<f32>,
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main: f32,
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is_flex: bool,
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}
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@@ -870,6 +874,31 @@ fn layout_container_children(
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intrinsic.max(min_main_outer)
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}
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});
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// For non-stretch alignment, measure the child's natural cross size so it is not
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// forcibly stretched to fill the container's cross axis. Only done for non-flex
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// children with no explicit cross-axis style, since flex main size is unknown here.
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// align_self on the child overrides the parent's align_items for this child.
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let effective_align = child.style.align_self.unwrap_or(element.style.align_items);
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let natural_cross =
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if effective_align != AlignItems::Stretch
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&& !is_flex
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&& child_cross_size(child, element.style.direction).is_none()
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{
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let offered = match element.style.direction {
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FlexDirection::Row => UiSize::new(measured_main, available_cross),
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FlexDirection::Column => UiSize::new(available_cross, measured_main),
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};
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let natural =
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intrinsic_size(child, offered, text_system, perf_stats, layout_cache);
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Some(
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cross_axis_size(natural, element.style.direction)
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.max(min_cross_outer)
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.min(available_cross.max(min_cross_outer)),
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)
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} else {
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None
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};
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if is_flex {
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flex_total += child_flex_weight(child);
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} else {
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@@ -877,6 +906,7 @@ fn layout_container_children(
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}
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measured_children.push(MeasuredChild {
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cross,
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natural_cross,
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main: measured_main,
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is_flex,
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});
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@@ -902,12 +932,24 @@ fn layout_container_children(
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} else {
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measured.main
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};
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// For non-stretch alignment, use the child's natural cross size; otherwise stretch.
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// align_self on the child overrides the parent's align_items for this child.
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let effective_align = child.style.align_self.unwrap_or(element.style.align_items);
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let actual_cross = measured.natural_cross.unwrap_or(measured.cross);
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let cross_origin = {
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let base = cross_axis_origin(content, element.style.direction);
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match effective_align {
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AlignItems::Stretch | AlignItems::Start => base,
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AlignItems::Center => base + (available_cross - actual_cross) * 0.5,
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AlignItems::End => base + available_cross - actual_cross,
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}
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};
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let child_rect = child_rect(
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content,
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cross_origin,
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element.style.direction,
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cursor,
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child_main.max(0.0),
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measured.cross,
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actual_cross,
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);
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children.push(layout_element(
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child,
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@@ -1865,16 +1907,23 @@ fn main_axis_origin(rect: Rect, direction: FlexDirection) -> f32 {
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}
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}
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fn cross_axis_origin(content: Rect, direction: FlexDirection) -> f32 {
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match direction {
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FlexDirection::Row => content.origin.y,
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FlexDirection::Column => content.origin.x,
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}
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}
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fn child_rect(
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content: Rect,
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cross_origin: f32,
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direction: FlexDirection,
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main_origin: f32,
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main_size: f32,
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cross_size: f32,
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) -> Rect {
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match direction {
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FlexDirection::Row => Rect::new(main_origin, content.origin.y, main_size, cross_size),
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FlexDirection::Column => Rect::new(content.origin.x, main_origin, cross_size, main_size),
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FlexDirection::Row => Rect::new(main_origin, cross_origin, main_size, cross_size),
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FlexDirection::Column => Rect::new(cross_origin, main_origin, cross_size, main_size),
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}
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}
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@@ -50,8 +50,8 @@ pub use text::{
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TextStyle, TextSystem, TextWrap,
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};
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pub use tree::{
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Border, BoxShadow, BoxShadowKind, CornerRadius, CursorIcon, Edges, Element, ElementId,
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FlexDirection, ScrollbarStyle, Style,
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AlignItems, Border, BoxShadow, BoxShadowKind, CornerRadius, CursorIcon, Edges, Element,
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ElementId, FlexDirection, ScrollbarStyle, Style,
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};
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pub use window::{
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DecorationMode, WindowConfigured, WindowId, WindowLifecycle, WindowSpec, WindowUpdate,
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@@ -23,6 +23,15 @@ pub enum FlexDirection {
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Column,
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}
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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pub enum AlignItems {
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#[default]
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Stretch,
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Start,
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Center,
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End,
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}
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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pub enum CursorIcon {
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Default,
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@@ -180,6 +189,9 @@ impl Default for ScrollbarStyle {
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#[derive(Clone, Debug, PartialEq)]
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pub struct Style {
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pub direction: FlexDirection,
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pub align_items: AlignItems,
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/// Per-element override of the parent container's `align_items`. `None` means inherit.
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pub align_self: Option<AlignItems>,
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pub width: Option<f32>,
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pub height: Option<f32>,
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pub min_width: Option<f32>,
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@@ -200,6 +212,8 @@ impl Default for Style {
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fn default() -> Self {
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Self {
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direction: FlexDirection::Column,
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align_items: AlignItems::Stretch,
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align_self: None,
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width: None,
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height: None,
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min_width: None,
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@@ -400,6 +414,16 @@ impl Element {
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self
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}
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pub fn align_items(mut self, align: AlignItems) -> Self {
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self.style.align_items = align;
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self
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}
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pub fn align_self(mut self, align: AlignItems) -> Self {
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self.style.align_self = Some(align);
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self
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}
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pub fn cursor(mut self, cursor: CursorIcon) -> Self {
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self.style.cursor = Some(cursor);
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self
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@@ -545,9 +569,17 @@ impl Hash for ScrollbarStyle {
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}
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}
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impl Hash for AlignItems {
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fn hash<H: Hasher>(&self, state: &mut H) {
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(*self as u8).hash(state);
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}
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}
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impl Hash for Style {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.direction.hash(state);
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self.align_items.hash(state);
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self.align_self.hash(state);
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self.width.map(f32::to_bits).hash(state);
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self.height.map(f32::to_bits).hash(state);
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self.min_width.map(f32::to_bits).hash(state);
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