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@@ -4,6 +4,15 @@
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//! single-threaded and designed to live on a runtime-managed thread, while async work feeds it
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//! from the edges by updating state or emitting events.
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pub(crate) mod trace_targets {
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pub const GRAPH: &str = "ruin_reactivity::graph";
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pub const CELL: &str = "ruin_reactivity::cell";
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pub const THUNK: &str = "ruin_reactivity::thunk";
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pub const MEMO: &str = "ruin_reactivity::memo";
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pub const EFFECT: &str = "ruin_reactivity::effect";
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pub const EVENT: &str = "ruin_reactivity::event";
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}
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mod cell;
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mod effect;
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mod event;
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