skunky example
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@@ -1,4 +1,4 @@
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use ruin_app::{Component, prelude::*};
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use ruin_app::prelude::*;
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// This is the aspirational author-facing source we eventually want to support:
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//
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@@ -10,16 +10,16 @@ use ruin_app::{Component, prelude::*};
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// .app_id("dev.ruin.counter")
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// .mount(view! { CounterApp {} })
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// #[component]
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// fn CounterApp() -> impl View {
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// fn CounterApp(title: &'static str) -> impl View {
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// let count = use_signal(|| 0);
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// let doubled = use_memo(move || count.get() * 2);
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//
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// use_window_title(move || format!("RUIN Counter ({})", count.get()));
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// use_window_title(move || format!("{title} ({})", count.get()));
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//
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// view! {
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// column(gap = 16, padding = 24) {
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// text(role = TextRole::Heading(1), size = 32, weight = FontWeight::Semibold) {
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// "RUIN counter"
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// title
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// }
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//
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// row(gap = 8) {
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@@ -38,35 +38,53 @@ use ruin_app::{Component, prelude::*};
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// ```
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//
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// The hand-written code below is the kind of lower-level shape the proc macro should expand to.
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//
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// Dev notes:
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// - `mount` needs to take _any_ component. It should work with an arbitrary expansion of `view!`, not just a
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// specially-designated root component.
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// - The `RootComponent` trait is awkward and unnecessary.
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// - The component render function needs to run as-defined. Hook lifecycles will be managed by runtime context. We don't
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// want to get into the business of significantly transforming the execution semantics of the component function.
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// - The logic is that the syntax inside of `view!` expands to an instantiation of a struct that implements `Component`,
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// by calling the builder associated functions. Each parameter to the render function becomes a method of the builder,
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// with `children` as a special finalizing method and reserved property name. This is the only way to stay sane.
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#[ruin_runtime::async_main]
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async fn main() -> ruin_app::Result<()> {
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let title = "RUIN Counter";
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App::new()
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.window(
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Window::new()
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.title("RUIN Counter")
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.title(title)
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.app_id("dev.ruin.counter")
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.size(960.0, 640.0),
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)
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.mount(CounterApp::builder().children(()))
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.mount(CounterApp::builder().title(title).children(()))
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.run()
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.await
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}
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struct CounterApp {
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count: Cell<i32>,
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doubled: Memo<i32>,
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title: &'static str,
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}
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const DECREMENT_BUTTON_ID: ElementId = ElementId::new(1);
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const RESET_BUTTON_ID: ElementId = ElementId::new(2);
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const INCREMENT_BUTTON_ID: ElementId = ElementId::new(3);
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struct __CounterAppBuilder;
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#[derive(Default)]
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struct __CounterAppBuilder {
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title: Option<&'static str>,
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}
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impl __CounterAppBuilder {
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fn children(self, _children: ()) -> CounterApp {
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CounterApp::new()
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fn title(&mut self, title: &'static str) -> &self {
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self.title = Some(title);
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self
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}
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fn children(self, _children: ()) -> Result<CounterApp, anyhow::Error> {
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CounterApp::from_builder(self)
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}
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}
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@@ -74,119 +92,34 @@ impl Component for CounterApp {
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type Builder = __CounterAppBuilder;
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fn builder() -> Self::Builder {
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__CounterAppBuilder
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__CounterAppBuilder::default()
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}
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fn from_builder(builder: Self::Builder) -> Result<Self, anyhow::Error> {
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Ok(Self {
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title: builder
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.title
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.ok_or_else(|| anyhow::anyhow!("Missing required property `title`"))?,
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})
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}
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fn render(&self) -> View {
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__render_CounterApp(self.title)
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}
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}
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impl CounterApp {
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fn new() -> Self {
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let count = cell(0_i32);
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let doubled = memo({
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let count = count.clone();
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move || count.get() * 2
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});
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Self { count, doubled }
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}
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#[allow(non_snake_case)]
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fn __render_CounterApp(title: &'static str) -> View {
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// The state will be managed by the runtime, like how it's done in react. When rerunning the render function,
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// use_signal and use_memo will return the same state/memo instances as the previous run, so the state is preserved
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// across renders as appropriate. This will require correlating the state/memo instances to call traces using
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// thread-local state on the UI thread.
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let count = use_signal(|| 0);
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let doubled = use_memo(move || count.get() * 2);
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fn button(&self, label: &str, id: ElementId, fill: Color) -> Element {
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Element::column()
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.padding(Edges::symmetric(14.0, 10.0))
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.background(fill)
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.corner_radius(10.0)
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.cursor(CursorIcon::Pointer)
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.focusable(true)
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.id(id)
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.child(
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Element::text(label, body_text())
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.pointer_events(false)
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.focusable(false),
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)
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}
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}
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impl RootComponent for CounterApp {
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fn build(&self, cx: &BuildCx) -> View {
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let count = self.count.get();
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let doubled = self.doubled.get();
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Element::column()
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.width(cx.viewport.width)
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.height(cx.viewport.height)
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.padding(Edges::all(24.0))
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.gap(16.0)
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.background(Color::rgb(0x0F, 0x16, 0x25))
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.child(
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Element::text("RUIN counter", title_text())
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.pointer_events(false)
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.focusable(false),
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)
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.child(
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Element::paragraph(
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"This is the raw, hand-written shape a future proc macro should lower the \
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ergonomic counter component into.",
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body_text().with_wrap(TextWrap::Word),
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)
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.pointer_events(false)
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.focusable(false),
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)
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.child(
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Element::row()
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.gap(8.0)
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.child(self.button("-1", DECREMENT_BUTTON_ID, Color::rgb(0x2B, 0x3A, 0x67)))
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.child(self.button("Reset", RESET_BUTTON_ID, Color::rgb(0x3D, 0x4B, 0x72)))
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.child(self.button("+1", INCREMENT_BUTTON_ID, Color::rgb(0x2B, 0x3A, 0x67))),
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)
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.child(
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Element::column()
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.padding(Edges::all(16.0))
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.gap(8.0)
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.background(Color::rgb(0x1B, 0x26, 0x3D))
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.corner_radius(12.0)
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.child(
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Element::text(format!("count = {count}"), body_text())
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.pointer_events(false)
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.focusable(false),
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)
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.child(
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Element::text(
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format!("double = {doubled}"),
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body_text().with_font_family(TextFontFamily::Monospace),
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)
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.pointer_events(false)
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.focusable(false),
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),
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)
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}
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fn handle_pointer(&self, event: &ruin_ui::RoutedPointerEvent) {
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if !matches!(
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event.kind,
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ruin_ui::RoutedPointerEventKind::Up {
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button: PointerButton::Primary
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}
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) {
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return;
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}
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match event.target.element_id {
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Some(DECREMENT_BUTTON_ID) => {
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self.count.update(|value| *value -= 1);
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}
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Some(RESET_BUTTON_ID) => {
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let _ = self.count.set(0);
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}
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Some(INCREMENT_BUTTON_ID) => {
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self.count.update(|value| *value += 1);
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}
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_ => {}
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}
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}
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}
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fn title_text() -> TextStyle {
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TextStyle::new(32.0, Color::rgb(0xFF, 0xFF, 0xFF))
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}
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fn body_text() -> TextStyle {
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TextStyle::new(18.0, Color::rgb(0xDF, 0xE8, 0xF6)).with_line_height(24.0)
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use_window_title(move || format!("{title} ({})", count.get()));
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// Expansion of view macro to return a concrete view goes here.
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// ...
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// ...
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}
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