Back out of wp_viewporter
This commit is contained in:
@@ -40,7 +40,6 @@ use wayland_client::{
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use wayland_protocols::wp::cursor_shape::v1::client::{
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wp_cursor_shape_device_v1, wp_cursor_shape_manager_v1,
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};
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use wayland_protocols::wp::viewporter::client::{wp_viewport, wp_viewporter};
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use wayland_protocols::wp::primary_selection::zv1::client::{
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zwp_primary_selection_device_manager_v1, zwp_primary_selection_device_v1,
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zwp_primary_selection_offer_v1, zwp_primary_selection_source_v1,
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@@ -157,9 +156,6 @@ struct State {
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clipboard_device: Option<wl_data_device::WlDataDevice>,
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cursor_shape_manager: Option<wp_cursor_shape_manager_v1::WpCursorShapeManagerV1>,
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cursor_shape_device: Option<wp_cursor_shape_device_v1::WpCursorShapeDeviceV1>,
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/// Surface viewport for compositor-side scaling during resize. When set, the compositor
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/// scales the last-committed buffer to the destination size without a GPU re-render.
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viewport: Option<wp_viewport::WpViewport>,
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primary_selection_manager:
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Option<zwp_primary_selection_device_manager_v1::ZwpPrimarySelectionDeviceManagerV1>,
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primary_selection_device: Option<zwp_primary_selection_device_v1::ZwpPrimarySelectionDeviceV1>,
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@@ -316,7 +312,6 @@ impl WaylandWindow {
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},
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);
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let cursor_shape_manager = globals.bind(&qh, 1..=2, ()).ok();
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let viewporter: Option<wp_viewporter::WpViewporter> = globals.bind(&qh, 1..=1, ()).ok();
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let primary_selection_manager = globals.bind(&qh, 1..=1, ()).ok();
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let primary_selection_device = primary_selection_manager.as_ref().map(
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|manager: &zwp_primary_selection_device_manager_v1::ZwpPrimarySelectionDeviceManagerV1| {
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@@ -324,7 +319,6 @@ impl WaylandWindow {
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},
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);
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let surface = compositor.create_surface(&qh, ());
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let viewport = viewporter.as_ref().map(|vp| vp.get_viewport(&surface, &qh, ()));
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let xdg_surface = wm_base.get_xdg_surface(&surface, &qh, ());
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let toplevel = xdg_surface.get_toplevel(&qh, ());
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toplevel.set_title(spec.title.clone());
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@@ -369,7 +363,6 @@ impl WaylandWindow {
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clipboard_device,
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cursor_shape_manager,
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cursor_shape_device: None,
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viewport,
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primary_selection_manager,
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primary_selection_device,
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qh,
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@@ -685,29 +678,6 @@ impl WaylandWindow {
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self.state.frame_callback = None;
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}
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/// Set the compositor-side destination size for the surface viewport.
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/// The compositor will scale the last-committed buffer to this size without a GPU re-render.
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/// Call `clear_viewport_destination` before the next GPU render so the buffer size is used.
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/// Returns `true` if the viewport was set (compositor supports wp_viewporter), `false` if
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/// the caller must fall back to a GPU render for the preview.
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fn set_viewport_destination(&mut self, width: u32, height: u32) -> bool {
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if let Some(vp) = self.state.viewport.as_ref() {
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vp.set_destination(width as i32, height as i32);
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self.state._surface.commit();
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true
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} else {
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false
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}
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}
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/// Remove the compositor-side destination override. Must be called before the next GPU
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/// render so the compositor uses the buffer's natural dimensions.
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fn clear_viewport_destination(&mut self) {
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if let Some(vp) = self.state.viewport.as_ref() {
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vp.set_destination(-1, -1);
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}
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}
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fn flush_connection(&mut self) -> Result<(), Box<dyn Error>> {
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self.state._connection.flush()?;
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Ok(())
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@@ -1137,6 +1107,7 @@ fn spawn_window_worker(
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internal_tx,
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keyboard_repeat_timer: None,
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pending_viewport_since: None,
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pending_swapchain_size: None,
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}));
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// Task 1: Wayland-fd watcher. Waits for the compositor to buffer events (frame
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@@ -1339,11 +1310,11 @@ fn spawn_window_worker(
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);
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state_ref.pending_viewport = Some(current_viewport);
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state_ref.pending_viewport_since.get_or_insert_with(Instant::now);
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// Emit the Configured event BEFORE resizing the GPU
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// swapchain so the app thread starts layout immediately.
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// renderer.resize() then runs concurrently with layout
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// (different CPU threads), cutting the critical path from
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// resize_gpu + layout to max(resize_gpu, layout).
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// Emit configure BEFORE touching the GPU so the app
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// thread starts layout immediately in parallel.
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// The actual swapchain recreation is deferred to just
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// before the next renderer.render() call so rapid
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// configures only pay one recreation.
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if state_ref
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.latest_scene
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.as_ref()
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@@ -1354,17 +1325,8 @@ fn spawn_window_worker(
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} else {
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state_ref.pending_viewport = None;
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}
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let t_resize = std::time::Instant::now();
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state_ref.renderer.resize(frame.width, frame.height);
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let resize_gpu_us = t_resize.elapsed().as_micros();
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debug!(
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target: "ruin_ui_platform_wayland::perf",
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window_id = state_ref.window_id.raw(),
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width = frame.width,
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height = frame.height,
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resize_gpu_us,
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"renderer swapchain resized"
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);
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state_ref.pending_swapchain_size =
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Some((frame.width, frame.height));
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state_ref.window.request_redraw();
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}
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if !state_ref.opened_emitted {
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@@ -1376,11 +1338,10 @@ fn spawn_window_worker(
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let scene = state_ref.latest_scene.clone();
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if let Some(scene) = scene.as_ref() {
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if scene.logical_size != current_viewport {
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// Resize case: render the preview immediately.
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// Drop any pending frame callback — vsync pacing
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// doesn't matter for a placeholder preview, and
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// waiting for it (potentially 16–150ms) is the
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// primary source of visible resize lag.
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// Size mismatch: hold the last committed buffer and
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// wait for the app to produce a correctly-sized scene.
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// Clear any pending frame callback so we can render
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// the new scene as soon as it arrives.
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state_ref.window.clear_frame_callback();
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debug!(
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target: "ruin_ui_platform_wayland::resize",
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@@ -1390,76 +1351,33 @@ fn spawn_window_worker(
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scene_height = scene.logical_size.height,
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viewport_width = current_viewport.width,
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viewport_height = current_viewport.height,
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"scene size does not match current viewport"
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"scene size does not match current viewport; holding last buffer"
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);
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state_ref.pending_viewport = Some(current_viewport);
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state_ref.pending_viewport_since.get_or_insert_with(Instant::now);
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// Use wp_viewport to scale the last-committed buffer
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// to the new size without any GPU work. This lets
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// the compositor composite immediately after
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// ack_configure, before a new GPU frame is ready.
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// Falls back to a GPU stretch render when the
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// compositor does not advertise wp_viewporter.
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let viewport_set = state_ref.window
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.set_viewport_destination(
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current_viewport.width as u32,
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current_viewport.height as u32,
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);
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let preview_ok = if viewport_set {
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true
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} else {
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let mut preview_scene = scene.clone();
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preview_scene.logical_size = current_viewport;
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state_ref.renderer.render(&preview_scene).is_ok()
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};
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if preview_ok {
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match state_ref.window.flush_connection() {
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Ok(()) => {
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let preview_lag_us = state_ref
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.pending_viewport_since
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.map(|t| t.elapsed().as_micros());
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debug!(
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target: "ruin_ui_platform_wayland::resize",
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window_id = state_ref.window_id.raw(),
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scene_version = scene.version,
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width = current_viewport.width,
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height = current_viewport.height,
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preview_lag_us,
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compositor_scaled = viewport_set,
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"presented preview; waiting for correct scene"
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);
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let _ = state_ref.event_tx.send(
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PlatformEvent::FramePresented {
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window_id: state_ref.window_id,
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scene_version: scene.version,
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item_count: scene.item_count(),
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},
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);
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finish_presented_viewport_request(
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&mut state_ref,
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scene.logical_size,
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);
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}
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Err(error) => {
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debug!(
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target: "ruin_ui_platform_wayland::scene",
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window_id = state_ref.window_id.raw(),
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error = %error,
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"failed to flush preview"
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);
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state_ref.window.request_redraw();
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}
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}
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}
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} else if !state_ref.window.presentation_ready() {
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// Correct scene is ready but the compositor
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// hasn't signalled vsync yet. Wait for it.
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state_ref.window.request_redraw();
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} else {
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// Correct scene: clear the viewport destination so
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// the compositor uses the buffer's natural size.
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// This must happen before wgpu commits the new buffer.
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state_ref.window.clear_viewport_destination();
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// Correct scene: apply any deferred swapchain resize
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// before rendering. Deferring from frame.resized means
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// rapid configures pay one recreation instead of one
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// per event.
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if let Some((w, h)) = state_ref.pending_swapchain_size.take() {
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let t_resize = std::time::Instant::now();
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state_ref.renderer.resize(w, h);
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let resize_gpu_us = t_resize.elapsed().as_micros();
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debug!(
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target: "ruin_ui_platform_wayland::perf",
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window_id = state_ref.window_id.raw(),
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width = w,
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height = h,
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resize_gpu_us,
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"renderer swapchain resized (deferred)"
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);
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}
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state_ref.window.arm_frame_callback();
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let t_render = std::time::Instant::now();
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match state_ref.renderer.render(scene) {
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@@ -1655,8 +1573,6 @@ impl Dispatch<wl_registry::WlRegistry, GlobalListContents> for State {
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}
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}
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delegate_noop!(State: ignore wp_viewporter::WpViewporter);
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delegate_noop!(State: ignore wp_viewport::WpViewport);
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delegate_noop!(State: ignore wl_compositor::WlCompositor);
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delegate_noop!(State: ignore wl_surface::WlSurface);
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delegate_noop!(State: ignore wl_data_device_manager::WlDataDeviceManager);
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