First pass on ruin_app, raw expanded example

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2026-03-21 18:24:59 -04:00
parent f59d519448
commit 2afbfe6b6f
4 changed files with 455 additions and 0 deletions

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lib/ruin_app/src/lib.rs Normal file
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//! Minimal app/runtime glue for RUIN application experiments.
//!
//! This crate is intentionally low-level. It is the substrate that a future proc-macro-driven
//! component system can expand to, not the final ergonomic authoring API.
use std::cell::{Cell as StdCell, RefCell};
use std::error::Error;
use std::iter;
use std::rc::Rc;
use ruin_reactivity::effect;
use ruin_ui::{
CursorIcon, Element, InteractionTree, LayoutSnapshot, PlatformEvent, PointerEvent,
PointerRouter, RoutedPointerEvent, TextSystem, UiSize, WindowController, WindowSpec,
WindowUpdate, layout_snapshot_with_text_system,
};
use ruin_ui_platform_wayland::start_wayland_ui;
pub use ruin_reactivity::{Cell, Memo, cell, memo};
pub use ruin_ui::{
Color, Edges, ElementId, Point, PointerButton, PointerEventKind, Rect, RoutedPointerEventKind,
TextAlign, TextFontFamily, TextSpan, TextSpanWeight, TextStyle, TextWrap,
};
pub type View = Element;
pub type Result<T> = std::result::Result<T, Box<dyn Error>>;
#[derive(Clone, Copy, Debug)]
pub struct BuildCx {
pub viewport: UiSize,
}
pub trait RootComponent: 'static {
fn build(&self, cx: &BuildCx) -> View;
fn handle_pointer(&self, _event: &RoutedPointerEvent) {}
}
#[derive(Clone, Debug)]
pub struct Window {
spec: WindowSpec,
}
impl Window {
pub fn new() -> Self {
Self {
spec: WindowSpec::new("RUIN App"),
}
}
pub fn title(mut self, title: impl Into<String>) -> Self {
self.spec.title = title.into();
self
}
pub fn app_id(mut self, app_id: impl Into<String>) -> Self {
self.spec = self.spec.app_id(app_id);
self
}
pub fn size(mut self, width: f32, height: f32) -> Self {
self.spec = self.spec.requested_inner_size(UiSize::new(width, height));
self
}
}
impl Default for Window {
fn default() -> Self {
Self::new()
}
}
pub struct App {
window: Window,
}
impl App {
pub fn new() -> Self {
Self {
window: Window::new(),
}
}
pub fn window(mut self, window: Window) -> Self {
self.window = window;
self
}
pub fn mount<R: RootComponent>(self, root: R) -> MountedApp<R> {
MountedApp {
window: self.window,
root,
}
}
}
impl Default for App {
fn default() -> Self {
Self::new()
}
}
pub struct MountedApp<R> {
window: Window,
root: R,
}
impl<R: RootComponent> MountedApp<R> {
pub async fn run(self) -> Result<()> {
let MountedApp {
window: app_window,
root,
} = self;
let mut ui = start_wayland_ui();
let window = ui.create_window(app_window.spec.clone())?;
let initial_viewport = app_window
.spec
.requested_inner_size
.unwrap_or(UiSize::new(960.0, 640.0));
let viewport = ruin_reactivity::cell(initial_viewport);
let scene_version = StdCell::new(0_u64);
let text_system = Rc::new(RefCell::new(TextSystem::new()));
let interaction_tree = Rc::new(RefCell::new(None::<InteractionTree>));
let root = Rc::new(root);
let mut pointer_router = PointerRouter::new();
let mut current_cursor = CursorIcon::Default;
let _scene_effect = effect({
let window = window.clone();
let viewport = viewport.clone();
let text_system = Rc::clone(&text_system);
let interaction_tree = Rc::clone(&interaction_tree);
let root = Rc::clone(&root);
move || {
let viewport = viewport.get();
let version = scene_version.get().wrapping_add(1);
scene_version.set(version);
let tree = root.build(&BuildCx { viewport });
let LayoutSnapshot {
scene,
interaction_tree: next_interaction_tree,
} = layout_snapshot_with_text_system(
version,
viewport,
&tree,
&mut text_system.borrow_mut(),
);
*interaction_tree.borrow_mut() = Some(next_interaction_tree);
window
.replace_scene(scene)
.expect("window should remain alive while the app is running");
}
});
loop {
let Some(event) = ui.next_event().await else {
break;
};
for event in iter::once(event).chain(ui.take_pending_events()) {
match event {
PlatformEvent::Configured {
window_id,
configuration,
} if window_id == window.id() => {
let _ = viewport.set(configuration.actual_inner_size);
}
PlatformEvent::Pointer { window_id, event } if window_id == window.id() => {
Self::handle_pointer_event(
&root,
&window,
&interaction_tree,
&mut pointer_router,
&mut current_cursor,
event,
)?;
}
PlatformEvent::CloseRequested { window_id } if window_id == window.id() => {
let _ = window.update(WindowUpdate::new().open(false));
}
PlatformEvent::Closed { window_id } if window_id == window.id() => {
ui.shutdown()?;
return Ok(());
}
_ => {}
}
}
}
ui.shutdown()?;
Ok(())
}
fn handle_pointer_event(
root: &Rc<R>,
window: &WindowController,
interaction_tree: &RefCell<Option<InteractionTree>>,
pointer_router: &mut PointerRouter,
current_cursor: &mut CursorIcon,
event: PointerEvent,
) -> Result<()> {
let routed = {
let interaction_tree = interaction_tree.borrow();
let Some(interaction_tree) = interaction_tree.as_ref() else {
return Ok(());
};
pointer_router.route(interaction_tree, event)
};
for routed_event in &routed {
root.handle_pointer(routed_event);
}
let next_cursor = pointer_router
.hovered_targets()
.last()
.map(|target| target.cursor)
.unwrap_or(CursorIcon::Default);
if next_cursor != *current_cursor {
*current_cursor = next_cursor;
window.set_cursor_icon(next_cursor)?;
}
Ok(())
}
}
pub mod prelude {
pub use crate::{
App, BuildCx, Cell, Color, Edges, ElementId, Memo, Point, Result, RootComponent, View,
Window, cell, memo,
};
pub use ruin_ui::{
CursorIcon, Element, PointerButton, PointerEventKind, RoutedPointerEvent,
RoutedPointerEventKind, TextFontFamily, TextStyle, TextWrap, UiSize,
};
}