First pass on ruin_app, raw expanded example

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2026-03-21 18:24:59 -04:00
parent f59d519448
commit 2afbfe6b6f
4 changed files with 455 additions and 0 deletions

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use ruin_app::{Component, prelude::*};
// This is the aspirational author-facing source we eventually want to support:
//
// ```ignore
// #[ruin_runtime::async_main]
// async fn main() -> ruin::Result<()> {
// App::new()
// .window(Window::new().title("RUIN Counter").size(960.0, 640.0))
// .app_id("dev.ruin.counter")
// .mount(view! { CounterApp {} })
// #[component]
// fn CounterApp() -> impl View {
// let count = use_signal(|| 0);
// let doubled = use_memo(move || count.get() * 2);
//
// use_window_title(move || format!("RUIN Counter ({})", count.get()));
//
// view! {
// column(gap = 16, padding = 24) {
// text(role = TextRole::Heading(1), size = 32, weight = FontWeight::Semibold) {
// "RUIN counter"
// }
//
// row(gap = 8) {
// button(on_press = move |_| count.update(|value| *value -= 1)) { "-1" }
// button(on_press = move |_| count.set(0)) { "Reset" }
// button(on_press = move |_| count.update(|value| *value += 1)) { "+1" }
// }
//
// block(padding = 16, gap = 8, background = surfaces::raised()) {
// text(size = 18) { "count = "; count }
// text(color = colors::muted()) { "double = "; doubled }
// }
// }
// }
// }
// ```
//
// The hand-written code below is the kind of lower-level shape the proc macro should expand to.
#[ruin_runtime::async_main]
async fn main() -> ruin_app::Result<()> {
App::new()
.window(
Window::new()
.title("RUIN Counter")
.app_id("dev.ruin.counter")
.size(960.0, 640.0),
)
.mount(CounterApp::builder().children(()))
.run()
.await
}
struct CounterApp {
count: Cell<i32>,
doubled: Memo<i32>,
}
const DECREMENT_BUTTON_ID: ElementId = ElementId::new(1);
const RESET_BUTTON_ID: ElementId = ElementId::new(2);
const INCREMENT_BUTTON_ID: ElementId = ElementId::new(3);
struct __CounterAppBuilder;
impl __CounterAppBuilder {
fn children(self, _children: ()) -> CounterApp {
CounterApp::new()
}
}
impl Component for CounterApp {
type Builder = __CounterAppBuilder;
fn builder() -> Self::Builder {
__CounterAppBuilder
}
}
impl CounterApp {
fn new() -> Self {
let count = cell(0_i32);
let doubled = memo({
let count = count.clone();
move || count.get() * 2
});
Self { count, doubled }
}
fn button(&self, label: &str, id: ElementId, fill: Color) -> Element {
Element::column()
.padding(Edges::symmetric(14.0, 10.0))
.background(fill)
.corner_radius(10.0)
.cursor(CursorIcon::Pointer)
.focusable(true)
.id(id)
.child(
Element::text(label, body_text())
.pointer_events(false)
.focusable(false),
)
}
}
impl RootComponent for CounterApp {
fn build(&self, cx: &BuildCx) -> View {
let count = self.count.get();
let doubled = self.doubled.get();
Element::column()
.width(cx.viewport.width)
.height(cx.viewport.height)
.padding(Edges::all(24.0))
.gap(16.0)
.background(Color::rgb(0x0F, 0x16, 0x25))
.child(
Element::text("RUIN counter", title_text())
.pointer_events(false)
.focusable(false),
)
.child(
Element::paragraph(
"This is the raw, hand-written shape a future proc macro should lower the \
ergonomic counter component into.",
body_text().with_wrap(TextWrap::Word),
)
.pointer_events(false)
.focusable(false),
)
.child(
Element::row()
.gap(8.0)
.child(self.button("-1", DECREMENT_BUTTON_ID, Color::rgb(0x2B, 0x3A, 0x67)))
.child(self.button("Reset", RESET_BUTTON_ID, Color::rgb(0x3D, 0x4B, 0x72)))
.child(self.button("+1", INCREMENT_BUTTON_ID, Color::rgb(0x2B, 0x3A, 0x67))),
)
.child(
Element::column()
.padding(Edges::all(16.0))
.gap(8.0)
.background(Color::rgb(0x1B, 0x26, 0x3D))
.corner_radius(12.0)
.child(
Element::text(format!("count = {count}"), body_text())
.pointer_events(false)
.focusable(false),
)
.child(
Element::text(
format!("double = {doubled}"),
body_text().with_font_family(TextFontFamily::Monospace),
)
.pointer_events(false)
.focusable(false),
),
)
}
fn handle_pointer(&self, event: &ruin_ui::RoutedPointerEvent) {
if !matches!(
event.kind,
ruin_ui::RoutedPointerEventKind::Up {
button: PointerButton::Primary
}
) {
return;
}
match event.target.element_id {
Some(DECREMENT_BUTTON_ID) => {
self.count.update(|value| *value -= 1);
}
Some(RESET_BUTTON_ID) => {
let _ = self.count.set(0);
}
Some(INCREMENT_BUTTON_ID) => {
self.count.update(|value| *value += 1);
}
_ => {}
}
}
}
fn title_text() -> TextStyle {
TextStyle::new(32.0, Color::rgb(0xFF, 0xFF, 0xFF))
}
fn body_text() -> TextStyle {
TextStyle::new(18.0, Color::rgb(0xDF, 0xE8, 0xF6)).with_line_height(24.0)
}